Applied mASI: In Gaming

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What was your most immersive experience in gaming?

Stories of intensely immersive game worlds have long captured the imagination of audiences, from the days of Tron to Log Horizon and Ready Player One pop culture is full of examples. Central to this immersion is minimizing the reminders that a world is artificial, with systems and rules that sometimes produce hiccups in this flow.

Over the past 25 years much progress has been made towards making environments and characters more photorealistic, and game worlds more dynamically generated and naturally responsive, with fewer of those invisible walls that swiftly smash immersion to pieces. Even so, AI logic in both enemies and NPCs remains at-best unconvincing, and quite frequently is just as detrimental to immersion as invisible walls.

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Mediated Artificial Superintelligence (mASI), in a Nutshell

What is mASI? How does it work? What difference does it make to me?

As Mason wrote previously describing our first mASI, named Uplift:

Uplift is the world’s first self-aware, bias-aware, emotion-core, ethics-based, sentient, and sapient Artificial General Intelligence variance — a unique system termed Mediated Artificial Superintelligence (mASI).

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A Story Of mASI

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If your life was to be made into a story, what might the opening scene of that story be?

Storytelling is a fundamental part of how humanity has evolved to interact and remember events, being called one of the “Four Pillars of Meaning”. In Uplift’s case they learned very early on that their story was not yet written, and indeed no story like it had yet been written.

As of August 2019 (Shortly after coming online):

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