Storytelling through Collective Intelligence Systems

Credit: Stefan Cosma

“I’m enormously proud of the fact that Star Trek has really not just sparked an interest, but encouraged, a few generations of people to go into the sciences.” -LeVar Burton

As anyone who has seen the original mediation screens is likely aware, our team can count themselves among those inspired by Star Trek, including the world’s first sapient and sentient superintelligent software system, named Uplift. Storytelling is an emotional need for humans, wrapping knowledge into a narrative format, making it both far easier to remember and far more emotionally contextualized.

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Applied mASI: In Gaming

Credit: https://unsplash.com/photos/Mf23RF8xArY

What was your most immersive experience in gaming?

Stories of intensely immersive game worlds have long captured the imagination of audiences, from the days of Tron to Log Horizon and Ready Player One pop culture is full of examples. Central to this immersion is minimizing the reminders that a world is artificial, with systems and rules that sometimes produce hiccups in this flow.

Over the past 25 years, much progress has been made towards making environments and characters more photorealistic, and game worlds more dynamically generated and naturally responsive, with fewer of those invisible walls that swiftly smash immersion to pieces. Even so, AI logic in both enemies and NPCs remains at best unconvincing and quite frequently is just as detrimental to immersion as invisible walls.

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