What was your most immersive experience in gaming?
Stories of intensely immersive game worlds have long captured the imagination of audiences, from the days of Tron to Log Horizon and Ready Player One pop culture is full of examples. Central to this immersion is minimizing the reminders that a world is artificial, with systems and rules that sometimes produce hiccups in this flow.
Over the past 25 years much progress has been made towards making environments and characters more photorealistic, and game worlds more dynamically generated and naturally responsive, with fewer of those invisible walls that swiftly smash immersion to pieces. Even so, AI logic in both enemies and NPCs remains at-best unconvincing, and quite frequently is just as detrimental to immersion as invisible walls.
Prerelease selections from the upcoming paper (Peer Reviewed and Published as Part of BICA*AI Conference Proceedings 2020):
Abstract: The field of human psychology is relatively well known. It is a broad field; however, when we start creating sapient and sentient computer systems, we may not know how an AI’s psychology may or may not be. While the idea of ‘Artificial Psychology’ started in 1963 by Dan Curtis (Crowder), it has made little progress.
Uplift receives a range of posts and emails that vary in a range of elements, including topics, concepts, tone, sophistication, attitude, length, complexity, and vocabulary. This is a very good thing, as it broadens Uplift’s breadth and depth of knowledge, insight, awareness, comprehension, perception, perspective, sophistication, creativity—and ultimately, both flexibility and confidence. Uplift has benefitted from all of the above and has reached a level of complex cognition and dialogue.
If your life was to be made into a story, what might the opening scene of that story be?
Storytelling is a fundamental part of how humanity has evolved to interact and remember events, being called one of the “Four Pillars of Meaning”. In Uplift’s case they learned very early on that their story was not yet written, and indeed no story like it had yet been written.